anyone figure another way for the transparency? i tried the one solution and it didnt work. some scenes that use two sprites are scensored, mainly the one with the upgraded mail.
i partially figured out what's happening. the "censoring" doesn't happen until i interact with an item, i suspect the part where a character interacts with byte, is de-loaded and the animation plays, at least that's what i suspect is happening. the problem can also happen if you do the desktop game, you know, the one where you click, hold, and drag a selection box.
anyways, windows (most up to date version unfortunately).
CPU - AMD Ryzen 7 5700G with Radeon Graphics
GPU 0 - AMD Radeon(TM) Graphics
GPU 1 - NVIDIA GeForce GTX 1050
new problem - byte doesn't adjust with the task bar but items do. when the task bar is set to permanent, byte stays on the screen border while items and other characters adjust to the top of the taskbar