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anyone figure another way for the transparency? i tried the one solution and it didnt work. some scenes that use two sprites are scensored, mainly the one with the upgraded mail.

(1 edit)

The transparency issue is something I want to fix; Could you provide information about your machine like OS, GPU, CPU, and any other relevant information you think could be useful?

No scenes should be censored as well

i partially figured out what's happening. the "censoring" doesn't happen until i interact with an item, i suspect the part where a character interacts with byte, is de-loaded and the animation plays, at least that's what i suspect is happening. the problem can also happen if you do the desktop game, you know, the one where you click, hold, and drag a selection box.

anyways, windows (most up to date version unfortunately). 

CPU - AMD Ryzen 7 5700G with Radeon Graphics

GPU 0 - AMD Radeon(TM) Graphics

GPU 1 - NVIDIA GeForce GTX 1050

new problem - byte doesn't adjust with the task bar but items do. when the task bar is set to permanent, byte stays on the screen border while items and other characters adjust to the top of the taskbar

Fuck, I'm still on Win10. Ill see if I can grab a machine that is running Win11 to repro that. 

Also for the new problem... I literally JUST spotted that in code not even 10 minutes before you commented which is crazy. So it's fixed for next update!