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(+1)

Why are potions aoe? You can even heal an enemy if it's right next to you. Though, I guess you can also heal allies.

Intro has weirdness, like you can reopen the pause menu after the enemies start spawning in. Also if you die you respawn with previous items you had. And for some reason I can't use my Blade sub menu even though I have enough MP(this persisted and only went away after resetting). And at one point I won the fight but when pressing several buttons to spam the dialogue it allowed me to open a menu then exit to main menu without knowing what was going on. tldr; you don't stop the player from opening menus during cutscenes or dialogue, which seems wrong.

Having to redo the boring intro fight several times is making me sleepy.

Game crashed when exiting the cellar/ant cave(after 100% loading), and loading my save it keeps crashing. Guess I'll note that I leveled up after the fights, and equipped the found sword.

Still quite rough but I see you're working on stuff.

(1 edit) (+1)

Thanks for playing, and for your feedback.

The crashing issues will be fixed in due time.

The UI breaking is a good find, there must be a small frame window I missed.