I am using linux OS and tried to run your game with Wine, but somehow it just couldn't load. Since I saw a post that you are working on a linux build. Please let me know when you have the linux build ready and I will do a proper playtest and give you feedback. For now, I will share my thoughts on the Alpha trailer on your YouTube page.
Judging from the trailer, you have a good 2D pixel-art action roguelike. UI is clean and gameplay is understandable.
For my personal taste, there is a jarring disconnect between character and the settings (equipment, skills and enemies). The character being a chicken with what seems to be humanoid equipment, items and skills don't go well together. My suggestion is to go full-on with the chicken theme. To give out some several examples, instead of using bow and arrow to shoot, how about reframing it as chicken flapping its wings to shoot out feathers. And same with the equipment... I saw there are "mask", "amulet", "glove", "ring", etc. The mask and amulet fit well with the chicken theming. However, the "glove" or "ring" doesn't make sense. On the enemies, you could play around with having enemies that are natural predators to chickens such as foxes, snakes, or eagles, instead of blocky zombies which are more generic.
That's what my overall impression on the trailer.
All being said, you did a great job with making a polished gameplay.
I will look forward on playing the linux build when it's ready preferably on the same feedback jam by the end of May.