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(1 edit)

This stuff is amazing. Currently stumbling around trying to make a nice texture for current project, but this all looks really good.

A couple quick questions about 3d textures:
Looking through the "node" file,, there appears to be a tex3d_voronoi.mmg file (with reasonable looking logic inside). ... but when I try to search this node up inside the UI.... nothing.

Am I doing something wrong? Is there Meant to be a vornoi3d? And... if the code for it is here, could I just copy paste that code into the custom shader node?


And second: Is there any way to apply MATH or similar nodes to 3d textures? 
I'm assuming that the current plan is to "Blend"  (Lighten only gives a max, normal+opacity zero  gives an average, etc etc etc) but it would be nice to just.... do actual mathematics in 3d?

Edit: Nevermind, I managed to copy pastey the code across and cludge it into place. Also, I kind of understand it enough now to tweak and edit it as needed, so that's cool.