Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

this is really awesome cant wait for the full release. one small thing that I actually don't necessarily think is bad - idk if its been brought up in other comments but if you kill a green slime that can still split as the final enemy of a wave, the slime splits and the two orange slimes get pushed foward instead of the next wave, giving you a lot more time to shoot at it since it has more time at a lower point. if this is intentional - great. if not, I actually think its worth considering keeping this mechanic. it feels like a small reward for managing your enemies well and shooting precisely. I think at least in the format of this demo its fair to have an enemy with that kind of mechanic in the early to mid levels to give some leeway in progression to people actively trying but keeps the later levels hard by not having an enemy like that. video included so you can see this if its not intended and its really cool to me so im showing it :handshake: