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The wonderful thing about art is that the same piece of art can evoke different emotions in people depending on their interpretation. 

As a dev, it's valuable to see these differences, whether it be about the game itself, the synopsis or even the way it's marketed.

For better or worse, my vision for this project is unlikely to change anyway, no matter what feedback I get. (I'm way too far in with the writing to pivot based on strangers' perceptions haha.)