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(+1)

Hey everyone,

New build of Rabbit Rocket Racing is up. This one's a prototype update (v0.3.0) and there are three big things in it that I'd love to get your eyes on.

Ghost rockets. You can now race against your own ghosts. The game records your single-player runs, stores up to 5 per level, and replays your personal best as a non-colliding ghost on your next attempt. It's the first time the game actually pushes back against you when you're playing alone, and it changes the feel of a session a lot.

AI bots. Single-player now also has a bot racing mode, three AI opponents that follow the level's path and actually give you something to chase. They've got tunable pathing per checkpoint so they don't all run the perfect line. I've spent a lot of time tuning their feel, but bot difficulty is genuinely hard to get right solo, so this is one of the main things I want feedback on.

What we really like feedback on:

  • Game feel - how the rockets handle, the weight of the controls, how a run *feels* moment to moment. This is still the core thing we're chasing.
  • Level sizes - every level is a different size. Which sizes felt best to race on? Which felt too cramped or too sprawling?
  • Bot difficulty - per level. Too easy? Too brutal? Inconsistent between levels?

Not looking for art / visual style feedback yet, that's still in flux. But if you've got strong thoughts there anyway, we won't stop you.

Thanks for taking the time

— Lance and Thorbjørn

(I will be on a business trip for this week, so I will get back next weekend if anyone tests and I will test back)

(+1)

I have tried it again.
-The ai racers does help engagement a little but i dont think they can make it around the track, at least in my attempts they didnt.
-I tried multiple ships and could barely tell a difference
-i used the w for throttle and a and d for turning control scheme, it felt pretty good to play
-I like the bigger tracks, the smaller tracks were pretty hard to drive on, although i wouldnt mind smaller sections on a big track.

may i ask why you have it so that it is zoomed out to see the whole track? I would think having a fixed camera zoom that follows the player around the track would be better, but that could be just me.

Perfect, thank you.
I have used your feedback (but forgot to respond... been a bit too busy I guess)
- The AI racers have been updated, and are now a bit better, so they should work a bit better now
- I have updated the ships, and I believe you should be able to tell the difference. If you still have problems, you should try to play against your own ghosts, and you should be able to see the difference.
- Thank you so much, I think that we are closing in on using that scheme 

The reason why it is zoomed out, is that this should be played with controllers in couch mode.. so its designed for sitting together and playing against each other. We have considered also making a follow around camera, but that would be in the final game, it is important that it works well without it :) 
Thank you again for testing the game, it is super appresiated. Let me know if you have a major update on your game, and I will test it again.