Hey everyone,
New build of Rabbit Rocket Racing is up. This one's a prototype update (v0.3.0) and there are three big things in it that I'd love to get your eyes on.
Ghost rockets. You can now race against your own ghosts. The game records your single-player runs, stores up to 5 per level, and replays your personal best as a non-colliding ghost on your next attempt. It's the first time the game actually pushes back against you when you're playing alone, and it changes the feel of a session a lot.
AI bots. Single-player now also has a bot racing mode, three AI opponents that follow the level's path and actually give you something to chase. They've got tunable pathing per checkpoint so they don't all run the perfect line. I've spent a lot of time tuning their feel, but bot difficulty is genuinely hard to get right solo, so this is one of the main things I want feedback on.
What we really like feedback on:
- Game feel - how the rockets handle, the weight of the controls, how a run *feels* moment to moment. This is still the core thing we're chasing.
- Level sizes - every level is a different size. Which sizes felt best to race on? Which felt too cramped or too sprawling?
- Bot difficulty - per level. Too easy? Too brutal? Inconsistent between levels?
Not looking for art / visual style feedback yet, that's still in flux. But if you've got strong thoughts there anyway, we won't stop you.
Thanks for taking the time
— Lance and Thorbjørn
(I will be on a business trip for this week, so I will get back next weekend if anyone tests and I will test back)