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🎮 Fun & Gameplay:

Performance starts sluggish at just 200 fish, but disabling shadows brings it to a perfectly smooth experience — so the culprit is clearly unoptimised shadow rendering rather than the simulation itself. That's an easy fix, but it needs to be more prominent in the UI; a warning or tooltip linking shadows to performance would save players a lot of frustration. With shadows off, the fun factor improves considerably.

There are plenty of knobs and levers to play with, which is exactly what you want from a simulation game. Once performance is addressed (or shadows are disabled), the depth on offer is genuinely enjoyable to explore.

🎨 Graphics & Audio:

graphics are basic but effective

no music or sound effects, which is fine for a simulation but I think some ambient music or sound effects would enhance the experience

🤖 AI Implementation:

 very complex behavior for the fish, with different types of fish having different behaviors and interactions. it's impressive to see such a detailed simulation in a browser game, but again the performance issues really take away from the experience.

💡 Final Thoughts:

interesting swarm simulator and impressive for a vibe coded application

(1 edit)

Thank you very much for your feedback, indeed there is a big problem with the shadow effect to correct, I continue to develop the project and if you want to try with many more boids there is this version: Simulation banc de poissons - boids optimisé by misslola57

And if you wish, you can become a predator here: Boids mode prédateur by misslola57

J'aurais pu écrire en français... mais bon, c'est une jam anglophone ! Excellente simulation!