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I liked the direction the puzzles were going, but it ended as soon as they were getting good! I think this game would've been better if there was less emphasis on the narrative and more on the actual game mechanics, because the narrative didn't really make sense to me nor did it really matter for the gameplay. If this game didn't have all the dialogue at the start but instead had twice as many puzzles, I would've enjoyed it a lot more. Also, the controls definitely should've been shown in the game, because I didn't know what to do and I would've never thought to press Q to travel through time had I not looked at the game's page. 

Firstly thanks for your comment. I just couldnt build a lot of levels and i realized i just have 1 day so instead of making a game without a script, I wanted it to be a logical game with a coherent meaning. So i just focused about script but if i had 2 more days it would be funnier thay this one.