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(+1)

This project seems very high scoped for a gamejam project, but your build I managed to get the feel for the game. The hex grid system is a unique. I really only played sqaure based tactics games so the extra dimension good some getting used to. 


I for one am looking forward to future builds, i could see myself putting some serious time into this.


Two questions, are you planing an android apk build?

And if you will allow .exe builds in the future. The game seemed to run slow at times in the browser and curious if a windows build would fix that issue.

(+1)

Thank you so much, there is so much I will add to this game!
Android APK: Yes, definitely on the roadmap. The plan is to wrap the game as a mobile build once the core systems are stable. Online multiplayer works the same way, so an APK is a natural next step..exe / Windows build: Possible too via an Electron wrapper, and I'll consider it. But honestly the browser slowdowns you saw are most likely my own optimization debt (sprite animation pipeline, render loop), not a browser-vs-native issue. A native build would help a bit, but the real fix is on me, and I'm actively working on perf. The browser version should feel a lot smoother in upcoming builds.