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(+1)

I really liked this one, and beat it on the first try.
Eventually though I feel like I am overpowered and just clicking on every tile. Maybe it would work better if money didn't open chests? As is I felt like I had to kill all of the monsters to get enough money to get chests or I wouldn't be powerful enough to beat the bosses. Maybe a key you need to find per level instead? Then I could avoid the monsters with good flagging and luck.

(+1)

I really like the key idea! Might make it so that chests can be opened with either keys or currency. That way you can take the stealthy *or* aggro approach to levels.