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(+1)

Cool re-themeing of stacklands to farming simulation. I think watering the plant at first is a little mind numbing, and I didn't understand how to use the automation honestly (which is the same problem I had with stacklands, so maybe it's just me lol). It could be nice if either things moved a little faster, or if plans would "refuse" water if they don't need it, OR if the wonderful tutorial would also explain how to setup automation for dumb people like me :)

you are absolutely right about the points you say. We know that but went out of time to fix them before the end of the jam. The automation is quite slow and sometimes buggy (a known bug is that if a robot walks pass the trash, they throw themselves in the garbage), I am also not too happy with the automation in stacklands, but I do not think our approach actually solves the issue. Thanks a lot for playing! This is valuable feedback and comes to confirm what we thought, automation in a card game is quite hard to make it fluid.