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When I started the game, I wasn't sure if I'd stick around for the blocks of texts to read. Before long, I was following the hollow friend's adventure urging me the follow that Red Dot. Brilliant storytelling. My heart was appropriately warmed! 

Also, including a language select screen was an ingenious accessiblity touch. With more languages though, more people shall comfortably be able to experience it :)

We too have experimented with multiple ending story (3 endings) in our game "Digital Ash", but the story is there just to support our gameplay. Try it out, both for the story and the gameplay and provide your rating and feedback

We are planning on releasing this game officially in June 2026 on Steam, after improving upon the basic 13 day game jam build. We could really use the help of a Narrative Designer. Let me know if you're interested 👍

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Thank you so much for enjoying my game! This is actually my second completed game, and I deliberately experimented with making it a longer narrative piece, so I was worried whether my intent would come through. I'm really glad it did!

If it had been a short piece, I would've included more languages. But since it's a longer narrative, I was concerned that translation issues might break the flow of the story. So I limited it to Korean (my native language) and English, the two I felt confident handling myself. I didn't want to risk losing the context in languages I couldn't verify.

About the collaboration offer, thank you, that really means a lot. Honestly though, I'm only about 2 months into game development, and I'm currently trying out different genres to figure out where my strengths actually lie. So I don't think I'd be the right fit for a narrative designer role at this stage.

Also, I've been pouring all my energy into my Mini Jame Gam entry, so I'm pretty drained right now. I'll do my best to play your game tomorrow and leave you an honest review!

Thanks again for the kind words!