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I'm sorry it scared you, lmao. I wanted the gap of silence in the begin to sort of create the presence of a world before and after the "weapon" in the context of whatever world I ended up building. 

The Blacksmith sound was actually unintentional, we talked about this in the discord when we were discussing anvil samples. It's a spoon hitting a diet-coke can. It's from one of my sample packs and it's layered with a 14x14 and 16x16 floor tom (knock-off Pearl Exports, lmao) tuned to F and A. 

I wish I had more time ot work on this, I said in another reply but I feel like this worked out well as a stand-alone release (it's doing create in ambient circles lmao) but I would have liked to have found corners to cut in the 24 hour run to impliment an evolved melody somewhere in tracks 2 and 3. 

Curious to know what game you think this sounds similar to, which track specifically at least. Track 3 uses a lot of mixing and layering done in game music (my profession) compared to the first two tracks which were mixed more organically and traditionally.