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(+2)

The end pieces don't come often enough by a factor of ~10. It's very hard given the single piece shape to not near-permanantly lock away parts of the board because there's no other choice. I'm left stacking vertical columns almost indefinitely which makes the game even harder because there's no extra height for the incoming piece.

(+1)

Thank you for your feedback. Beta 2, releasing soon, features configurable difficulty settings that will address this. 

(1 edit) (+1)

Thanks.

I'm curious if you've considered using the tetronimoes, requiring exactly 1 terminal in each. It seems weird but the different shapes makes things much more maneuverable. Even including a 2x1 option would help a TON compared to just 1x2s

(+2)

That is an interesting idea. I may try a prototype that works that way, thank you.

(+1)

What I'm trying to get at is: I think this game would benefit from combos. Frequent terminals would help that.