Thanks.I'm curious if you've considered using the tetronimoes, requiring exactly 1 terminal in each. It seems weird but the different shapes makes things much more maneuverable. Even including a 2x1 option would help a TON compared to just 1x2s
That is an interesting idea. I may try a prototype that works that way, thank you.
What I'm trying to get at is: I think this game would benefit from combos. Frequent terminals would help that.