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(1 edit) (+1)

Thanks.

I'm curious if you've considered using the tetronimoes, requiring exactly 1 terminal in each. It seems weird but the different shapes makes things much more maneuverable. Even including a 2x1 option would help a TON compared to just 1x2s

(+2)

That is an interesting idea. I may try a prototype that works that way, thank you.

(+1)

What I'm trying to get at is: I think this game would benefit from combos. Frequent terminals would help that.