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Im glad you liked it! I really appreciate the feedback, as a lot of the reason mechanics like FoV changing or smarter enemies were not included due to time limitations due to IRL obligations and the original writer/level designer having to step back due to an unfortunate illness. To give some perspective, all the levels save for the intro were made the day of submission in a single 15hr dev session along with all the dialogue, story beats, audio cues, coverart, and pause menu, leading to a submission an hour before the deadline. Either way I'm proud of what I was able to do despite the less then ideal circumstances, and thank you for playing!