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Thank you for the detailed review and the kind words! I'm glad you found the game technically impressive—the project utilizes 100% of the available RAM to push the C64 to its limits, which is the main reason for the lack of in-game music. Since your video, I have released version 1.1 with several upgrades: 1351 Mouse support, a jitter filter for paddles, and a Parallax ON/OFF option. I’ve also refined the projectiles—with the right power-up, you can now shoot and destroy bricks! I have subscribed to your channel and will be following your work. Keep it up!

Thanks for featuring Rob-Boll on your channel!

Best regards,

Robert

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Thank you so much for the feedback and the detailed explanation! The mouse support is truly excellent and further perfects the game. 😎 Regarding the missing music: perhaps there's the possibility of releasing a cartridge version to circumvent such RAM limitations. That would make the game practically perfect.

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Thank you for the great idea! A cartridge version would indeed be excellent. To be honest, I'm more focused on assembly programming for Commodore systems (C64, C128, MEGA65) and I don't have much experience with the hardware/banking side of cartridges yet. I would definitely need some help or collaboration to make that happen. But it’s definitely something to think about for the future!
Thanks again for the support!