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(1 edit) (+1)

The pixel art looks good. The ambient music is nice but maybe a bit too chill for the story...


I found myself skipping dialogue because it was repeating in a row. It may be a good idea to disable the intro dialogue interaction listener after the player goes through it once.

The key in the dungeon should disappear similar to the floppy disks. It was confusing if the character took it or not especially since there is no inventory.

The walk cycle is rubbish - it looks like the character is bending the knees in the wrong direction... Needs to be redone. Apologies for being so direct.

I chose the ending where I reset the computer. Nothing happened then - just returned to the main menu. That's anticlimactic. I guess you didn't have time for the jam and you are going to make it more interesting after.

I'm curious to see what happens with the other ending.

This game has potential to expand. Good luck!

(+1)

Thanks for the thoughtful feedback — really appreciate you taking the time to play and be direct.

A few quick responses:

  • The music was added very late during the jam, so we went with something simple that wouldn't get too distracting. We definitely plan to revisit the soundtrack to better match the tone.
  • Good point about the dialogue — we'll be improving the system so it doesn't repeat unnecessarily.
  • Agreed on the key — we'll make sure it disappears like the floppy disks to avoid confusion.
  • The walk cycle is on me 😅 I'm still improving with animation, and I agree it looks off. It's something I'll be reworking.
  • And yeah, the endings are pretty barebones right now. We ran out of time near the end of the jam (final year of college doesn't help 😅), but we definitely want to expand them into something more meaningful.

Thanks again — feedback like this really helps us improve the game. :)