hello, the game is crashing on Linux :
denissalem@nonagon ~/SanDisk3DNAND/games/Auspex $ ./game
OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
User folder: /home/denissalem/.local/share/AUSPEX
ERROR: connect: Signal 'mouse_entered' is already connected to given method 'handle_mouse_entered_entity' in that object.
At: core/object.cpp:1473.
ERROR: get: Condition ' !id_map.has(p_rid.get_data()) ' is true. returned: __null
At: ./core/rid.h:154.
ERROR: get: Condition ' !id_map.has(p_rid.get_data()) ' is true. returned: __null
At: ./core/rid.h:154.
handle_crash: Program crashed with signal 11
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] /lib64/libc.so.6(+0x3d560) [0x7f77582be560] (??:0)
[2] /usr/lib64/libnvidia-glcore.so.580.95.05(+0xaca18b) [0x7f7755a9a18b] (??:0)
[3] /usr/lib64/libnvidia-glcore.so.580.95.05(+0xb51379) [0x7f7755b21379] (??:0)
[4] /usr/lib64/libnvidia-glcore.so.580.95.05(+0x823722) [0x7f77557f3722] (??:0)
[5] ./game() [0xcb4555] (??:?)
[6] ./game() [0xcba35b] (??:?)
[7] ./game() [0x184548d] (??:?)
[8] ./game() [0x184d72a] (??:?)
[9] ./game() [0x186990a] (??:?)
[10] ./game() [0x186a6c4] (??:?)
[11] ./game() [0x183eb09] (??:?)
[12] ./game() [0x43b47a] (??:?)
[13] ./game() [0x425fd1] (??:?)
[14] ./game() [0x4170fe] (??:?)
[15] /lib64/libc.so.6(+0x2746e) [0x7f77582a846e] (??:0)
[16] /lib64/libc.so.6(__libc_start_main+0x89) [0x7f77582a8529] (??:0)
[17] ./game() [0x419001] (??:?)
-- END OF BACKTRACE --
Abandon ./game
denissalem@nonagon ~/SanDisk3DNAND/games/Auspex $ ./game
OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
User folder: /home/denissalem/.local/share/AUSPEX
ERROR: connect: Signal 'mouse_entered' is already connected to given method 'handle_mouse_entered_entity' in that object.
At: core/object.cpp:1473.
Erreur de segmentation ./game