Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The game warns me that it is pre-alpha, and it can be full of bugs, but I couldn't find any obvious ones. 

That is some really high-effort menu screen, though it is not the game I would have expected from the description. 

This game could have easily gotten away with being completely 2D, as the movement is like that. So I was really surprised when I managed to be obstructed by debris from my fallen enemy. Hope you will do other cool stuff with it. Boss had a great entry, but went down like a lead balloon.

I was wondering if you could start a game without any engines or weapons on your ship, and you can.

Is the music original? Because it is really great, and I couldn't Shazam it. I say it passes the pre-alpha prototype test very well.

Thanks for playing the pre-prototype, I guess it's more of a prototype now, that's also a good point you're making, it started as 2D but I went 3D as it's quicker and easier for me to make stuff for, when I make the new logo and icons I'll update the description to be more in line with the updated graphics, I do like keeping expectations low especially since there's not a lot of content.

There's a whole bunch of stuff I'm doing with that destruction, because the idea is the spacestation is "alive" I want bosses to utilize the rooms and bash through walls or just use more, picture this, you are fighting a boss, and didn't clear the previous rooms, then it bashes through the wall causing that room to be alerted adding extra enemies to the fight, that type of thing is something I've wanted for a long while but I've had a ton of core work to do first.

The boss is at the difficulty I want more or less, I might increase the 2nd phase's health a little and the 3rd, it's supposed to be super easy to ease people into the game, it's sort of relies on the difficulty multiplier to tune things which isn't bad, I know from testing x4 difficulty with tier 1 ship and guns is a bit of a challenge, x2.5 was a mild difficulty and that feels quite right to me at the moment, but if you have a tier 3 ship then you'll blast through everything, I'm not sure what the max difficulty for that will be, when I add in more projectiles I'll tweak all of the guns and tiers.

And yeah I took the barrier off so people can do what ever, I wasn't sure if I should add that in but noone's complained about it so my "menu flow" for the ship creator is working really well, I think I nailed it which I'm happy about.

The music was hand picked from a humble bundle sound so I have the rights to it, I recently bought another one so I'll have to add more music later, I also need to do more SFX for the doors and what not too but that'll come later when I'm done with more enemies, bosses and the talent and level up system or when I need a fun little break, I also might reach out to the guy that did the music and see if he's got more of this style.

This also reminded me I forgot to put in the feedback form and wishlist buttons, I'll have to add them as well to my list.