Actually, in the first prototype I made, it was like an “look at cases then do something at home” where you’d sit down at a computer and do various things at home, but since there were so many bugs, I simplified it a lot. As for the buttons in the dialogue section, they just change the dialogue based on your choice. Normally, those red and green buttons would have shown our character’s response, but i didn’t have time to get it done. The game’s ending is determined by the case decisions you make not dialogue choices. Thanks for your review.