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Stellar game with phenomenal art and pretty cool movement. Right off the bat I used the grappling hook to climb the skyscrapers and was a little disappointed there wasn't anything up there. The skydive animation is rad as hell and the lack of fall damage is greatly appreciated. The character model and the effects and animations are godtier, really satisfying to just press random buttons and watch it flip around. I'm not the biggest fan of the cape though, it looks like clay and obfuscates some of those nice animations. The weapons are a mixed bag, I had no idea what most of them did beyond having different firing rates. It can be easy to fall into the trap of "gun A fires slow with big damage, gun B fires fast with little damage" so I was half-hoping the weapons would impact movement for example (unless they did and I didn't notice). The darth maul sword looks sick but during my time I didn't use it for anything other than throwing at enemies. Infact I didn't, and still don't, know if you could melee attack with it. Unless you're planning other melee weapons too this just feels totally out of place given the combat/movement style and the surplus of guns. Speaking of which the weapon wheel looks insanely cool but works horribly. It's VERY twitchy and doesn't display what any of the guns are. I also had to move the camera top-down to change accurately otherwise some of the icons are hidden behind other icons or the player model. And lastly I agree with the other comments, an enemy healthbar or damage indicator would really help because I was ragdolling the boss (i assume it's the boss) for a solid minute and wasn't sure if I was doing anything. I'm only being hypercritical about this game because I see a very bright future ahead of it, love what's already in it and I'm excited to see where it'll end up!