An excellent game with an inspiring narrative, along with a lot of catharsis upon restoring the weather system and cleaning up your own buildings. I especially like how every stage of the game makes you rethink all the buildings and terrain you created in the previous stage.
I found the game more stressful than intended, since I lost three times during the second stage, and started obsessively watching my budget. Still fun, regardless!
I did run into a bug during stage 3; it looks like if you build a new water pump during stage 3 (because you accidentally or deliberately recycled an old one), container docks will prevent the spread of water from the pump. (I forget the exact name of the building.)
Some other minor notes:
- The rocket launch button could look more like a button, perhaps?
- Is there a way to recycle materials across different elevations during stage 3? I was able to grab some buildings that were near a change in elevation, but I couldn't tell if a pair of container docks could carry recycling up or down a waterfall.
- When the recycling boat or drone is facing the screen, it looks like it has a pair of googly eyes on top, and I can't unsee it :P
- If you don't happen to have expansion plans yet, a friend noted that you could swap out some of the biodiversity requirements during stage 2 - maybe one game, instead of building desert plants, you build a lake. The diversity requirements aren't of equal difficulty and somewhat depend on each other, so that might be difficult.
Thanks a lot for making this game!