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(+1)

Really fun!

Felt really easy, not because of gameplay (that was in a decent spot), but because I kept getting shields and 1-ups like crazy. Random enemies probably shouldn't drop those.

I didn't think to use the special weapons until I was like "wtf do these books do? Is there a button for them?" so maybe a quick control overlay

The tiny hitbox for enemies was good, but still had issues squeezing through gaps.

At one point, I was instantly teleported to the next level because I happened to be at the exact space for a door as soon as those would have appeared.

And I still can't tell if the shot actually has an explosion range or not? 

>Felt really easy, not because of gameplay (that was in a decent spot), but because I kept getting shields and 1-ups like crazy. Random enemies probably shouldn't drop those.

this first test was to see if the code works(lel). i made health and 1up very rare,  but y it's something that needs to be fine tuned

>I didn't think to use the special weapons until I was like "wtf do these books do? Is there a button for them?" so maybe a quick control overlay

that's a mistake i noticed just after i've submitted the demo, sadly i always miss something. of course in the subw tutorial there should be a button tooltip, like the rest of the rooms -__-''

>At one point, I was instantly teleported to the next level because I happened to be at the exact space for a door as soon as those would have appeared.

you moved very quickly to the arena borders (where i place the exits) or an exit spawned in the center of the arena(where you pick ypur reward)? if it's the latter case, you noticd a bug and i'would like to know more

>And I still can't tell if the shot actually has an explosion range or not? 

if you talk about the main atk, yes. it has a range after witch it explodes (in a little explosion); if you if an enemy, the explosion will be bigger

(+1)

Regarding the instant teleport, if I remember right there was a layout where picking up the final reward wasn't in the center but offset. Seemed like what happened was final pickup picked up, switch to the four doors, RoboTemplar is touching a door, so switch to that level. It wasn't super common, only happening the once.