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Undergrowth Mayhem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playability (Gameplay and technical stability) | #4 | 4.182 | 4.182 |
| Immersion (Usage of theme, incorporation of atmosphere) | #15 | 3.000 | 3.000 |
| Heart (Overall love put into the game) | #16 | 3.727 | 3.727 |
| Look (Visual fidelity, art direction, aesthetics) | #18 | 2.818 | 2.818 |
| Sound (Audio, music, sfx, cohesion between them) | #21 | 2.545 | 2.545 |
| Originality (Innovation and creative use of systems) | #23 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Give a quick description of your game
It's a short tower defense game.
Permission to use your work
YES
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Comments
An narrative intro sequence for a tower defense game was a surprise, but a welcome one.
it's good, but in 2 minutes it's impossible to lose
long text-based tutorial aside, this was a sweet lil' tower defense game. the game does gets easier later on and the game feels too easy towards the end, especially with the amount of money you get. but it was fun to play nonetheless
the mcshooty legacy continues. i think it's a good prototype for a tower defense game nice work.
i think wave 1 is the most difficult
Really enjoyed the game, the only bad things are the tiny tiny buttons.
Finally! I stopped the cocaine bug