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Interesting game.

It's got a somewhat unusual control scheme. At first I thought it was going to be a platformer but it was mostly a fighting game with some platformer elements. The jumping felt weird, it took me quite some time to get used to the platform jumping with these mechanics, especially the big jump.

The energy mechanic felt a little too punishing, I tried to get past that 2nd level with the hobos holding the sign posts, but resetting the entire level every time you die without any checkpoints really frustrated me (I'm sorry).  At first I tried fighting everything in sight, but then after a few tries I realized it was easier to just skip the unimportant fights and just do the unskippable ones. Even then for some reason, some of the enemies did a lot of cheap damage, and losing 'health' every time you do a fighting move isn't very encouraging. I don't think this is a deal breaker though, but I do believe it needs some adjustments.

Maybe I missed something? Like does fighting more often makes the character stronger?

All that said, the graphics and designs look very cool, the animations looks awesome. Good job!

Thanks for playing!!!

The main issue I think is that the demo doesn't allow learning at all, You get all the mechanics frontloaded and then you get punished for trying to figure them out.  The only way to really facilitate non-masochistic newcomers is to have multiple difficulty modes and there will still be friction just from the core design being so unorthodox.

For a quick band aid, I uploaded an easier version that is lot less punishing in terms of energy usage and has soft checkpoints on every level in the form of dummies that drop free energy when hit.