Overall it feels nice. I like both the characters and the levels.
The controls felt a little awkward at moments; it’s hard to explain, but at times it feels more like tank controls than standard 3D platformer movement. For example, when trying to make simple turns at short distances, it felt like I had to do a full 'driving' turn instead of a quick snap turn. This made precise jumping especially difficult.
I think this 'driving' movement should only be active once the character is moving at high speeds, rather than at walking speeds. I hope this makes sense.
For the rest of the game, I have no complaints. The rest is just the usual dev polish that comes with time.
Nice work!