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The premise is lighthearted, and luckily, it doesn't take itself seriously. You play a character who's part of a cult, and your objective is to help the goddess of pregnancy become BIG (and avoid losing your position). Honestly, the simplicity of the plot is charming. Your objective is simple enough to grasp. Everything is explained to you without being vague.

It's fun and challenging with plenty of replayability, and I'm glad this isn't a simple walking simulator that some RPG maker games tend to gravitate towards.

Pregnancy Content: 4/5 (There isn't a second of pregnancy drought. Between the MC, NPCs, and even some encounters, pregnancy is plenty. The only drawback is that this is an RPG Maker game with limited sprites. Even then, the game does a good enough job visually to get the point across. Each important character portrait is memorable. If this game had custom art, the pregnancy content would be perfect.)

Gameplay: 3/5 (Despite being an RPG maker, it's not as straightforward as you'd think. Strategy is required before each encounter to optimize time, and pregnency plays a role in the mechanics of gameplay. While each combat encounter dumbs down to two options of fight or flight, those two choices carry plenty of weight for optimization. There are a LOT of random encounters, though, which borders on bloating.)

Creativity: 4/5 (With time being the key component, you can't think inside the box. If you go in just mashing through each fight, you will not win. Your safety net also has limitations. Abuse it, and it's game over. You have to choose your fights, choose your approach, and optimize your time, which is rather satisfying when you beat a level.)

Jam Theme: 4/5: (At its core, the game follows the theme 1 to 1. The MC gets bigger as you play into the mechanics through each level, and the goddess you're serving gets bigger after every successful level.)

Overall: 3.75/5