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(+1)

i reaaalllyyyyyyy enjoyed it. looks and sounds and feels great to play.

- moving slower on the ground is kinda annoying ngl

- game is hard as hell to not get hit in but the health feels too forgiving... so it's really difficult but too easy at the same time.

- this really needs a little glossary of what every sub-weapon is and stuff like that

(+1)

>game is hard as hell to not get hit in but the health feels too forgiving... so it's really difficult but too easy at the same time.

you think this is a good thing, or a bad thing?

>this really needs a little glossary of what every sub-weapon is and stuff like that

indeed

(+1)

i think it's kind of a bad thing as it stands right now. i feel like the game would flow better if you just died more easily (so the stress of it being difficult feels reasonable since the punishment for failure would be high) ooor keep the current health but actually reward the player for not getting hit...

basically either punish mistakes more or reward perfect play more, or both