Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

i think it's kind of a bad thing as it stands right now. i feel like the game would flow better if you just died more easily (so the stress of it being difficult feels reasonable since the punishment for failure would be high) ooor keep the current health but actually reward the player for not getting hit...

basically either punish mistakes more or reward perfect play more, or both