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(+1)

thanks for the detailed write up.
Not sure how to make it less generic.

(+1)

If you are using this project to test yourself and advance your skills, imo there is no problem in making it generic. a lot of people clone their favorite games to understand them better from a designer pov.

as said i'm not an expert at all with card games, but your humor could be a way. I personally find scary to write up something "lmao wo wacky" for every card in the game, but a general soltion could be to make your game satirical of other card games instead of playing it straight. Slayqueen by itself is a title that we can lmao about 

some general tips:

- for sure you love card games: pick your fav and for a couple of days play them a lot, with a notebook on the side. Note everything you like and everything you hate, considering your pov as a player and not a designer. something shuld come up.

- hippy tip: (architect vs gardener.) While you are devving, follow your inspiration and implement stuff that comes into your mind that are not "part or the plan". half of the things that makes my game fun were born from "it would be cool if..." kind of thought