Strong "I expect you to die" feelings, nice that such gameplay also works in 2D (not only in VR)
A SNAKE?!?! Really? (glad that that was NOT in VR, haha)
The style and the music is great, the cutscenes (especially the "boom" feel a bit too lenghty)
A few people have mentioned "I Expect You to Die". I wasn't aware of this game previously, but I's good to know that there is a precedence or a similar existing framework. Thanks for giving some honest feedback about how the game can improve. Speeding up the time between play-throughs wasn't on my radar initially, but now I see how important it is!