Hello to all, my friends!
Week number six of this fun little adventure of mine is now in the books, and i'm here to tell you all about it. Trauma Pets is reaching the end of its development cycle, but as anyone who's worked on a videogame will tell you: the last stretch is the one that gives you the most headaches.
I went through a testing session that was more meticolous than any other i've been doing over the course of the last 6 months, and the stuff i had to replace, tweak, fix or downright remove kept piling on and on. That might sound daunting... and in a way it was, but 90% of the work ahead of me consisted in simple modifications that required at worst a few minutes each, as i knew from the start what to do and how to do it.
As for the stuff that's been added, my priority for this week was to add variance whenever possible in all forms of gameplay. If i want players to go through all the minigames i've added more than once i'll have to make sure that their dedication is rewarded with morsels of new content to spice things up.
I've updated all screenshots on the Steam/Jolt/Itch page once again. This time the changes are very minor but i'm trying to keep everyone up to date as soon as possible.
See you next week!