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(+1)

Thoughts as I play.

  • Picked the ninja lady since I did the other one last time.
  • Nice wall shader, but I think it looks a little poor in motion. Maybe reducing the noise scale will help, or possibly feathering the edges.
  • The character animations are ok but leave something to be desired. They feel stiff and a little sluggish. The shimmy when crab-walking is the most glaringly poor one. Nice hair and boob physics, though.
  • I agree with the other playtester who said this feels more like a bunker than a space level. Maybe look into Sytem Shock 2 environs? They pulled that vibe off well.
  • Ooh, human enemies. They're cool, but kind of easy to dispatch. You can stagger them indefinitely with ease. I like their design, though.
  • Had a random freeze, I assume I hit a loading trigger of some sorts? Maybe Poonity is freaking out.
  • Ran out of ammo fighting some guys, but I had a grenade! Cool.
  • The barehanded animations are so goofy, I love them.
  • I ran out of ammo a long time ago and couldn't find any more, so I just have a pack of 20 guys following me. Maybe a melee move is in order? A simple 1-damage kick?
  • Enemies seem to cull out a little too early, as in they disappear from the edge of the screen abruptly.
  • Reached the end room. I had not, in fact, found a flamethrower.

I think that's all I really have to say, honestly. My appraisal hasn't really changed from the last time I played this. Keep it up and I hope to see something more "official" soon, i.e. a proper polished level. 

>ran out of ammo
did you not use the shop? 
i gotta make that model more visually interesting since i feel like everyone missed it