Thoughts as I play.
- Picked the ninja lady since I did the other one last time.
- Nice wall shader, but I think it looks a little poor in motion. Maybe reducing the noise scale will help, or possibly feathering the edges.
- The character animations are ok but leave something to be desired. They feel stiff and a little sluggish. The shimmy when crab-walking is the most glaringly poor one. Nice hair and boob physics, though.
- I agree with the other playtester who said this feels more like a bunker than a space level. Maybe look into Sytem Shock 2 environs? They pulled that vibe off well.
- Ooh, human enemies. They're cool, but kind of easy to dispatch. You can stagger them indefinitely with ease. I like their design, though.
- Had a random freeze, I assume I hit a loading trigger of some sorts? Maybe Poonity is freaking out.
- Ran out of ammo fighting some guys, but I had a grenade! Cool.
- The barehanded animations are so goofy, I love them.
- I ran out of ammo a long time ago and couldn't find any more, so I just have a pack of 20 guys following me. Maybe a melee move is in order? A simple 1-damage kick?
- Enemies seem to cull out a little too early, as in they disappear from the edge of the screen abruptly.
- Reached the end room. I had not, in fact, found a flamethrower.
I think that's all I really have to say, honestly. My appraisal hasn't really changed from the last time I played this. Keep it up and I hope to see something more "official" soon, i.e. a proper polished level.