yes the crates will be breakable and the arrows are going to ge for the elevators. each floor you come to, the halls are blocked a different way each time at random. and there is an outbreak of the experiments that will do crazy damage
Just spotted ur reply! Excited! The grid style range of sight looks great and unique! Wondering how u get it right. Is it shader?
The gameplay u ve mentioned sounds interesting. But I cant get them working. I think the major issue to deal with is to make the Player not to "bounce" that much. It feels like moving a hard rolling ball. And It's hard to identify n differentiate bounce-able walls from walkable floor.