This is not really my type of game... but it looks quite complex in a good way. From what I played, the game is interesting and the “loot is a resource” concept I really liked.
The only feedback I could give regarding the flow or core gameplay is maybe adding some kind of quality of life in the loot and distribute part... like an auto set or auto equip or something like that.
I think I would start the game directly in combat explaining that first, and then go to the city... but honestly this is kinda meh feedback from my side.
The game has a lot of potential, and with more visual refinement it could really stand out in its niche.