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(+1)

The graphics and the robot design are amazing. The audio was super nice. The gameplay just didn't feel like much. My opinion, but I like having the player's involvement in the gameplay. Having different abilities to use that use the upgraded armour differently would be nice. 

Thank you so much! The robot design and audio are parts I poured a lot of heart into, so I'm really glad you appreciated them (personally, the HARD ending track is my favorite).

You're absolutely right about the gameplay feeling thin. The genre is auto-battler, but right now it's basically "buy, place, watch" — I'm aware I haven't really brought out what makes auto-battlers fun.

Your suggestion of "different active abilities depending on the equipment" is exactly the next step I want to take. I'd love for the player's decisions to directly drive the battle visuals and stats. Thanks so much for taking the time to share this feedback.