Thank you for your comment :), respect the concept to hear others highlighting points about the game.
1- Are there any subtitle in the game? I can see it in the settings menu set to ON, I am guessing that is default Unreal setting menu and the game might be from the beginning has no plan to have subtitle. Mainly the voice from the radio needs subtitle as it is not clear (before they shout).
2- Taking damage from some ghost entities like the one guiding you to get inside the house, is there a meaning into it as story wise? I understand the concept when the demon possessing Laura get angry that from that time you will be attacked and lose health but the first 2 encounters are not clear why.
3- Not a big deal but little hint for people who might stuck at the beginning, wondering what make the game ticks and enable them to enter the house (What they should check other than the doors and somehow what order to get the best view of first ghost encounter).
4- Got stuck first time playing the game when got hit by the bed, I guess movement to certain way or running towards possessed Laura might not fall into that bug.
5- Notes in the game would be great to identify why and when the possession happened as it seems it is some kind of urban legend in the game universe, unless (I am guessing) it will be explained in Selvema II – Carlos.
6- In Kevin's bedroom, you already get the key before entering it, then inside after some events you get it again. Was there some plan to add a cinematic scene where you lost it but been excluded?