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I finished it with no problems, for the most part I thought the demo was too easy. 
I liked the visible destructible feedback of the ships and environments, that was really cool.
The gameplay is solid, but I wonder what's your plan ahead in terms of content. I'm guessing more enemy variety, more bosses, other environments, etc. Aside from that I don't really have much feedback to give.
It was a fun demo. Good job!

Thanks for testing it, I'm glad it's at a point people aren't finding bugs, it means all my core work is solid, people are enjoy the aesthetics and sound too which is a big thing for me to have a pass on.

Well for the content wise there's going to be more enemies, more bosses, the core talents/stats, then there's the level up mechanic I've been dying to work on, this will be the next 2 months work, then after that it's generator v3 which will do a whole lot with the rooms and bosses.

The goal for this demo day was just feed back if the game actually was bug free, the previous demo days have been miserable because of bugs, but I've rewrote a lot of code so now it appears to be solid, I also understand a lot more on how unity operates too which helps.

I'm wanting to have talents that you then improve your ship with weapons and the level up system compliments the weapons you used and the talents you picked, I also need to have melee abilities which I'm going to give a test run on with the talent tree, so you can be melee or ranged based type of deal, that's current feels right for the game, so think the castle in rogue legacy that you're able to upgrade but it's your core talents, I also though about adding in pilots for even more customizable stuff but I'm going to see how this all pans out with some testing first before I decide.

I'm glad you had a bit of fun with the game even if it lacks content that's ok because I can always add more content in, can only go up from here.