This is what we in the business call a "soul offensive". The levels of soul are reaching a critical mass, I'm afraid. To be frank, the gameplay doesn't interest me at all (I never liked "Mario Bros.", it's nothin' personnel).
- The opening cutscene is pure soul. Let's put aside the cameos for a second, how did you make this cutscene? Seriously, tell me your secrets, I love the way it's animated.
- The cameos in the cutscene are such a dirty trick... I love it so much. Seriously, the random nature of it, and the sheer quantity of cameos is awesome (If I was left out I would be coping and seething though--that's the risk with this strategy).
- If I might quibble about the art (which is great btw and makes me cope): the MC has too little detail and too many "clumps" of identical pixels, when compared to the crabs. The MC still looks super charming, it just feels a bit anachronistic to me.
- IDK if this is how it works in Mario Bros., but why do you need to press a separate button in order to hit the block above, instead of just jumping into it (and not passing through)?
- You can't do a charge attack without doing an attack first, as far as I can tell.
- Punching / walking into items should pick them up