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(+1)

Everything seems to be working properly. It also feels like the game is quite in the begging stage, so I don't know what feedback to provide. Only two things caught my attention in this build.

1st was the music. It feels like an upbeat ShinMegamiTensei. It's good music, but somehow I don't think it fits, as your game reminds me more of FF Tactics. Of course this is subjective.

2nd is on the fight menu, it was a bit tricky/unclear to see who my "active" character was, and what cells the abilities affected. Like Knight's Rising Slash has AOE, but other than in the text, it is not shown in the screen. Make all the affected cells glow in those cases.

Other than that, good visuals, but I want to see how the board will look, as I don't think you will be able to have walls?


(+1)

Thank you for playing! Walls are actually already implemented, it's just a matter of finding a way to make them look good but also be unobtrusive in exploration gameplay. But I definitely plan on giving live to the board layer.