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(2 edits) (+1)

Seeing your note on versions, I downloaded the game. We run Linux, so this was played using Wine.

The full screen text scrawls could use with a background to help with readability, especially with how busy (lots of details and lines) the floor is.

In the first room, part of a message is cut off. This is what I see: "Cafeteria is closed. Please head to your cla"

Some Typos:

Kyle Status: "exstention" should be "extension".

Lilly Status: timeline is usually one word.

Henry Status: The text is cut off. The last I see is "Good friend of l".

There are a fair number of typos and grammatical errors, so I'm going to end taking notes on them here.

It is possible that the text getting cut off issues could be due to the font you are using. If you are using a font on your system that is not being included with your export/build, and is not one I have on my system, then the replacement font may be a different size, causing these issues. I have not used RPG Maker, so maybe it is just a setting related to word wrapping.

The story is a bit hard to follow due to the writing. Perhaps you are trying to play on the dream state and make things not be as clear, or perhaps this was just a rough draft. Whatever the situation, the writing could use with some work to improve the readability. I get the general idea, but feel like I am missing some of the details, especially on the scrolling text.

In the Washroom off the Cafeteria there are several tiles that look like random junk meant to be on the floor, but your party passes under them.

I did a bit of exploring, and collected several potions. I made it to the movie theater. I fought some Slimes and Rats. This feels like it is in a very early state. The characters are very similar, and I ended up just using Spark for everyone. Really, many things are the same, and I assume they are probably placeholders. The sparkling path is good for the early state to guide testers to where the next available content is. I enjoy RPGs, and like to get everything when I play them. If the story was easier to follow, or there was more to draw me in, I'd have played more. As it is, the start is mostly story, and it needs work to draw players in. Otherwise, try adding a bit more to do. Obviously this is in an early state, and you can only do so much. Still, if you want players to get further into the game to test later content, you will need to make the early parts grab and hold them. Having said that, maybe what you have does resonate with other people and it is just my personal preferences that had me not being drawn in.

(+1)

THANK YOU, I will start the fixes and you will see changes in the next update :)