I’ve said it before, but it’s super neat to see a GameBoy take on this jam. Even if the plain colour tile apparently didn’t work as a background, I’m astounded how readable (yet still crayon-y) you’ve managed to make the other assets despite the small size and constrained palette. The game’s fun, too: I like that there’s so much to poke around an explore, and Story Mode strikes me as pretty ambitious on its own (though I’m afraid I got caught out during the hacking minigame having forgotten which keyboard key was A and which was B!).