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Hey! So, usually, I don't like AI generated games, but yours got my curiosity.

I had fun with choosing my character and exploring the camp. I went into the abyss, but got confused when I had to fight my first enemy: Is there a way to know where they're going to it us? I rapidly gave up.

Still, I think it's a good game, even with the AI generated graphics. I mean, I do not have artistic talent - drawing for exemple ain't my cup of tea - and think if AI as a tool for someone who wants to create by themselves without having to pay fortunes for character design. I mean, one know their strength, right? XD

Keep up the good work! ♥

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Hey, thanks so much for trying it out and for the honest feedback! ♥

Yeah, I'm trying to realise my idea right now, and that's why I went with AI art - it's the only way I could actually get this thing made solo. But I still tried to push it as much as possible to make it feel atmospheric, to get it as close to how I see the game in my head as I could. Glad some of that came through for you.

About the abyss - yeah, it's quite a hardcore game, the combat doesn't really hold your hand. The enemy actually does tell you where it's about to hit: under the enemy you'll see their intent (like "Head" or "Body"), and on the doll figures the targeted hit zones are highlighted too - you just need to block that same zone on your side. One thing worth knowing: you need enough Perception to read intents on tougher enemies - low Perception means you'll see "???" instead of the actual zone, so it's a stat worth investing in. I can totally see how that wasn't obvious on a first fight though, so I just added some hover tooltips to make the hidden intents clearer, and I'll keep working on making that connection more readable for new players.

Thanks again for giving it a chance, really appreciate it!

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You are very welcome! Thank you for explaining! ^^ ♥