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(+1)

Nice improvments, great job.

Although there are still some to be made especially with frustrating cards draw when no symbol/hit point match foes, even more when cards are 8/9/10 values... or usefull ones like "remove symbols".

This update also bring a new issue: reward screen popped up right away after a level without any text at all, so new players would get a new screen with three cards and... what ?

And don't know which version of Godot you use for the export but on FF 150.0.1 on windows 11, game suffers from lag while playing. It wasn't the case before (it was on different FF releases so it may have introduced its own issues as well as potential itch.io changes along the way.)

Good luck for the Jam.

(+1)

Thank you for the feedback. We really appreciate it!

We will continuously try to minimize those frustrating draws and card situations by giving the player more options to tackle bad luck (like with the valkyrie powers). However luck and rng will always be part of this card game.

You are right about the first appearance of the reward cards. Thanks for pointing that out. We will address this in future updates.

We are currently using Godot 3.6 and are evaluating whether migrating to Godot 4 is worth the effort (for this particular game). But thanks for reporting, we will run some tests in FF to see if we can fix something on our end.

Great !

I'm glad the game is still actively updated, but don't delay the release indefinitely ;). Maybe an early release on Steam and other would boost the game and the team.


Regarding Godot itself, the more you wait, the more it will be painful to make the leap as 4 branch diverge more and more from the 3. The only advice I can give you is to upgrade the project scene by scene and script by script, it would be more sustainable in the long run than trying a full upgrade at once which is doomed to fail, 100% garantee. Many objects have new/less properties, have been renamed, there are tons of breaking changes made, even small demo project are pretty annoying to upgrade. Let's just hope the design allows such procedure, if all scenes are trully independant from each other.

Still, going over the difficult time will greatly help the game: better and more compatibility and better performances. It will also show to the users that the team is commited. Nothing really could justify to stay with the 3 branch unless maybe an immediate release NOW.