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(1 edit) (+1)

He hath returned, it is the legend…

I like the design of the menu widgets, though some of the buttons in the pause menu don’t work, and getting a game over is essentially a soft-lock that requires me to kill the game. The level select looks fucking sick though, good job on that one.

A couple of things I think would add a lot to the main menu:

  • Try a lower camera angle, maybe waist or knee height looking up at Claire and the mech.
  • The specular highlighting don’t do Claire’s model a lot of favors, her texturing is very flat. Adding some strategic creases to her suit would probably help a lot, especially paired with a normal map to make the light pick them up better.

The Tab menu is really buggy, there seems to be a big disconnect between the buttons on the sides and the loadout in the middle. Like you can toggle the shotgun off but selection is based on whichever in that slot was last clicked. Or how the menu indicates you start with the railgun when actually you start with the nailgun

The laser is pretty disappointing, it’s just another railgun but with a trail. It also seems to always shoot to the bottom left of the reticle and only seems to reach out about as far as the flamethrower. I was thinking it would be more like Quake 3’s lightning gun.

Really not a fan of the new arcade level. The buildings look better but the layout of the last one was much better. Now it just sort of looks like a block in New York or something while the last one felt closer to a Hawken map. Not to mention you can totally cheese the whole map by jumping onto any building and suddenly you’re in waaaay less danger.

I don’t know if it’s a lack of directional damage indicators or some other feedback but those crab bot things are by far the most dangerous enemy in arcade mode. They just nibble on your shins and you don’t even know they’re there.

I bitch a lot but I’m glad to see you’re still working on this, I’ve now had a chance to draw you some fanart. And in traditional media too!

The core of the game I think is still solid, but the feel still needs serious polish. Movement and turning aren’t as smooth as they could be, lots of things happen in the game without giving effective feedback, animations are often very stiff without a lot of continuity between actions. I think you can still capture a lot of people’s imagination even without it, but really locking on JUICE would make this game so good.

Edit: The game runs fine for me on Linux. The file size is gigantic but I don’t think I had any problems specific to Linux.