Score: 491 (second or third try)
How is the updated game overall?
I didn't really feel anything strongly when playing it. I don't really know what direction you want to go with it? Like. Do you see it as a serious project you'll work on for a long time, or a small silly thing? What emotions are it meant to evoke?
I feels like usually runs will end up playing pretty similar, which is a common gripe for me with games like this. If you're adding more upgrades, maybe focus on making runs more varied.
Like maybe stacking the same weapon gives you new powers or stat increases that synergize with it? Melee thing: + movement and fruit picking speed. Bouncy circle: weak damage over time on all your attacks, that lasts forever. Orbiting circles: each new circle orbits farther away from you (with the same speed, not the same orbit rate, so they'll move relative to each other). Something: the ability to pick fruit when it goes through trees (unless your storage is full). More stacks -> can pick more fruit in one attack.
Important bug: When I played the game after leaving it open for a while, I was unable to go to the top half of the map. It felt like something big was in the way.
A few issues with controlling by clicking:
- The score and HP bar (and probably the bar at the bottom) intercept clicks before they get to the board. I don't know how you disable mouse input on things like that in Unity. In Godot it's really easy.
- Sometimes the upgrade UI pops up right as I'm about to click, and I just get whatever is under my mouse. Maybe when it opens it can't be clicked for a quarter second or so.
Maybe make it a bit easier to notice when important things are happening? Health bar: pulse the border big and then small again when the clover gets attacked. Circles meter: look different somehow when it's full.