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(+1)

Guards say to report to the boss, but there is no one resembling that description in town. You are supposed to just go to the mines. The first party member, asked  me if I am going to the mines. At this point I didn't know the mines were the only place to go, so I've said "Maybe". I only realized he was an intended party member when I first teleported back and talked with him again that indeed, I was going to the mines. Maybe he could be closer to the entrance of the dungeon.

You are asked your class, but your class has no bearing on how you play until you level up, and get your fist skill. I suggest let the player have a free skill point to start out.

Player rotation is a bit too sensitive, the character jitters left and right as I keep my mouse in one place, and he is doing pathfinding.

Enemies step a little slow compared to how fast they move, and their upper body is really rigid. Making them seem like they are gliding when you cannot see their feet from their position.

Enemies that don't want to stand and fight you (like goblin archers) can run away forever, because your standard melee attack is slow enough for them to move on by the time you finish the animation.

Found two bugs, but could not duplicate them at all. Once the blacksmith allowed me to walk away mid-conversation, making me unable to interact with anything else again or open the menu. I could resolve it with walking back to him and talking again. When I first entered the mines, there were some momentary freezes. Never happened again, even on a new save. Never crashed.

(+1)

Thanks for the feedback!