The movement of the little creature felt insanely good - animation, speed, sound and controls all fit together really well and felt super polished. I liked how well the environment was designed as well, on my first run it was very confusing and kinda hard to remember the layout, and I aalso couldnt find the last node because I didnt notice there is a room in the centre of the spaceship (I was doing left-wall strats lol). But after a couple of runs I was more confident moving around and finding what I needed. Overall it was really fun just running and jumping around with the little fella, I really can't stress that enough. I was almost sad that the game is so short.
My only concern are the enemies, most of the time I didn't really pay attention to them and sprinted past, so I also didn't really use the hiding places (also because there isn't really time for that). I also had a lot of situations where the guards SHOULD have caught me, but just ran past me (e.g. when I was standing still to eat a node and they ran at me). Not sure if only a specific part needs to touch the creature to trigger, or if the colliders weren't working properly for some reason? It would have made it a lot more difficult if the enemy hitbox was bigger. But honestly I think for a week-long jam this game feels insanely polished and shows the main aspects and mechanics pretty well, and it was fun to play!