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(+2)

The movement of the little creature felt insanely good - animation, speed, sound and controls all fit together really well and felt super polished. I liked how well the environment was designed as well, on my first run it was very confusing and kinda hard to remember the layout, and I aalso couldnt find the last node because I didnt notice there is a room in the centre of the spaceship (I was doing left-wall strats lol). But after a couple of runs I was more confident moving around and finding what I needed. Overall it was really fun just running and jumping around with the little fella, I really can't stress that enough. I was almost sad that the game is so short.

My only concern are the enemies, most of the time I didn't really pay attention to them and sprinted past, so I also didn't really use the hiding places (also because there isn't really time for that). I also had a lot of situations where the guards SHOULD have caught me, but just ran past me (e.g. when I was standing still to eat a node and they ran at me). Not sure if only a specific part needs to touch the creature to trigger, or if the colliders weren't working properly for some reason? It would have made it a lot more difficult if the enemy hitbox was bigger. But honestly I think for a week-long jam this game feels insanely polished and shows the main aspects and mechanics pretty well, and it was fun to play! 

enemy ai just came down to polish time, they should stop when catching you, we just didn't manage to put it in, thank you so much for the feedback!!! c: